When you choose an armor set it determines what items you can use with it and how many Auto-Support Systems (A.S.S.) you can apply. For example, the "Smart Casual" armor set from the Starter Pack allows you to use Special Ops Grenades and Lethal Grenades item types, more to that you can apply 2 Auto-Support Systems. On the other hand, Level IIIA ML2 Body armor set allows you to use Health and Safety & Lethal Grenades, but you can apply only 1 A.S.S.
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Below you can find descriptions of all the items and Auto-Support Systems available. At the end there are also 3 abilities you can choose for your drone.
Note: There are always 3 item slots available, but not every Loadout allows you to wear 3 items. The slots remain open as they also serve as an option to bind items to certain keys. Players tend to have preferable key binds for certain items, e.g. Grenades always on "V". You can always check how many items your armor set provides by hovering on it (X types of items = X items available to use).
Important: Some of the items listed below are not available from the start, as the 3 beginner armor sets don’t contain Field Engineering and Team Protection item types. Don’t worry though, after a few matches you’ll be able to purchase them in the Marketplace.
Items:
- Team Assistance
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Ammo Box (x3) Resupplies ammunition and/or grenades up to 3 times. |
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Medical Station (x2) Will automatically heal friendly players in range over time. Has a limited healing charges (3) and will also overload and self-destruct if it successfully revives a friendly player. |
- Lethal Grenades
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Frag Grenade (x2) Explosive grenade that produces lethal high velocity shrapnel. Press to throw, hold to cook. |
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Firestarter Grenade (x2) Creates a growing pool of fire, potentially igniting combustible substances. Causes an explosion when comes into contact with gas. Can be extinguished by smoke. |
- Tactical Grenades
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Scanner Flashbang (x2) Disorients and blinds targets while electronically scanning for hostiles and highlighting their location |
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Smoke Grenade (x2) Creates a dense screen of smoke that conceals location and movement, distracts enemies and extinguishes fires |
- Special Ops Grenades
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EMP Grenade (x2) Destroys enemy devices and drones with an electro-magnetic pulse. |
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Gas Grenade (x3) Releases a debilitating, toxic and flammable gas that can be ignited by open flame. |
- Traps and Tripmines
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Laser Tripmine (x2) Deployable explosive trap designed to be triggered by enemy movement. |
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Spring Trap (x4) When tripped it will attach and restrain the victim's leg, preventing them from sprinting for a limited time. The trap also reveals the location of the enemy to both opposing teams. |
- Health and Safety
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First Aid Kit (x2) Uses haemostatic agents to stop blood loss and recover hit points over time. |
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Specter System (x3) Cloaks the user, camouflaging them to detection from enemy devices for a limited time. User does not appear on drone cameras, does not trigger laser trip mines and cannot be detected by turrets. |
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Thermal Pulse Detector (x2) Uses electronic pulses to detect enemy movement and pinpoint their location. Has a longer line of sight detection range and a shorter proximity detection range that works through obstacles. |
- Field Engineering
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Auto Turret (x1) An automated turret that targets enemies within range and line of sight. Sustained firing will slowly overheat and damage the turret. |
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Mercenary Decoy (x2) A device that projects a life-like hologram of the user to confuse enemy mercs and equipment. Will detect enemies that shoot the hologram. |
- Team Protection
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Deployable Shield (x2) A stationary shield that protects the user from incoming ordnance. Has an integrated single-use flashing device that will trigger automatically upon detecting a nearby enemy. |
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Hard Barricade (x2) A sturdy composite material barricade used to shore up the doors, windows and other openings. Includes a defensive mechanism that emits fire when shot from behind. |
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Automated Defense System (x2) Targets and neutralizes incoming enemy grenades and companion drones up to 3 times. |
Auto-Support System (A.S.S.):
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Signal Lock Detector When detected, this system tracks down the approximate location from which the detection came. |
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Smoke Guard System When downed by an enemy it automatically deploys a smokescreen to cover your retreat. |
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Muscle Enhancer Increases motor skills and strength, reducing interaction time. |
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Drone Detector Automatically detects enemy drones in close proximity. |
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Kinetic Dampener Reduces damage from falling. Based on the height of the fall, the system absorbs the kinetic energy and releases a shockwave on impact, damaging players and equipment. |
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Blast Padding Reduce all explosive and fire damage received. |
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Flash Suppressor Reduces duration of all the flash effects. |
Drone Abilities:
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Proximity Hack Companion will instantly override detected electronics in range, disabling them for a limited time. Works within line of sight or behind obstacles. |
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Heartbeat Scan Companion will send out a single large scanning pulse, detecting enemy players. Works within line of sight, less effective behind obstacles. |
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Stealth Protocol Companion will enter a stealth mode for a limited time, bending light around itself and becoming much harder to spot. |
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