We have prepared a Starter Pack for every freshly recruited mercenary. It has all you need to kick-start your career: Weapons, Armor Sets, Items, Auto-Support Systems and Drone Abilities. You’ll be able to test different setups in the fast-changing work environment. Remember it’s just a start - you can upgrade your favourite weapons and expand your equipment in the Marketplace or by completing tasks –granted the 500 Platinum you get from the start comes pretty handy.
Below you can find descriptions of weapons and armor sets granted in the Starter Pack.
To read about items, Auto-Support Systems and Drone Abilities visit: Items / A.S.S. / Drone abilities
Weapons
Primary weapons:
 |
Assault rifle - ML-CR
- Damage - 40
- Magazine Size - 24
- Aim Stability - 50%
- RPM - 560
- Critical Multiplier - 1.35
- Optimal Range - 28
- Reload Speed - 68%
- Sound Reduction - 25%
|
 |
Assault rifle - "Old Patchy"
- Damage - 54
- Magazine Size - 24
- Aim Stability - 33%
- RPM - 400
- Critical Multiplier - 1.25
- Optimal Range - 30
- Reload Speed - 69%
- Sound Reduction - 15%
|
 |
SMG - ML-PDW9
- Damage - 27
- Magazine Size - 25
- Aim Stability - 55%
- RPM - 810
- Critical Multiplier - 1.3
- Optimal Range - 18
- Reload Speed -73%
- Sound Reduction - 35%
|
 |
Shotgun - “The Chancellor”
- Damage - 13
- Pellets Per Shot - 14
- Magazine Size - 8
- Aim Stability - 20%
- RPM - 150
- Critical Multiplier - 1
- Optimal Range - 25
- Reload Speed - 61%
- Sound Reduction - 5%
|
 |
Sniper rifle - "The Mile High"
- Damage - 125
- Magazine Size - 6
- Aim Stability - 20%
- RPM - 60
- Critical Multiplier - 1.1
- Optimal Range - 55
- Reload Speed -70%
- Sound Reduction - 10%
|
Secondary weapon:
 |
Pistol - “Mister Nine”
- Damage - 38
- Magazine Size - 10
- Aim Stability - 40%
- RPM - 325
- Critical Multiplier - 1.35
- Optimal Range - 18
- Reload Speed -74%
- Sound Reduction - 35%
|
Armor sets:
 |
Level IIIA ML2 Body Armor
-
- 145 durability
- 2 item slots
- Health and Safety
- Lethal Grenades
- 1 Auto-support System slot
|
 |
Sneak and Peek “Trapper” Grade Armor
-
- 120 durability
- 2 item slots
- Tactical Grenades
- Traps and Tripmines
- 3 Auto-support System slots
|
 |
Mr. Mayhem “Smart Casual” Grade Armor
-
- 145 durability
- 2 item slots
- Special Ops Grenades
- Lethal Grenades
- 2 Auto-support System slots
|
Comments
0 comments
Please sign in to leave a comment.