Weapons in Nine to Five come in many shapes and sizes. You get a set of weapons in the Starter Pack (Weapons & Armor) when you start your career. While progressing through the game you will unlock additional weapons by leveling up, completing tasks and events or buying them from the shop with your soft or hard currency.
Every weapon has its vanilla form and can be customized with weapon parts, hacking codes and skins. Preassembled weapons can be found among the selection of unique bundles in the Marketplace or received for completing special events.
Each weapon has sets of statistics, which are grouped into 5 main parameters:
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EFFICIENCY:
AMMO
BALLISTICS
HANDLING
STEALTH
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It is possible to obtain multiple weapons of the same type. E.g. having 2 ML-CR’s will allow you to create 2 weapon setups for different occasions and quickly change them in-between rounds.
In the ‘Loadout’ section you can assign your weapon for certain setups. If you’d like to tweak your weapon, simply:
- Select Arms Depot menu
- Choose the weapon model
- Use ‘View Catalog’ to open all the available weapons or use < > arrows to swap them one by one.
You can alter every base stat in two ways:
- attaching Weapon Parts (customize the weapon to your preferred use and looks)
- applying Hacking Codes (increase specific weapon stats)
Note: It is possible that weapon parts or codes decrease certain stats in favor of others.
Weapon parts
Weapon parts are highly desirable rewards as they serve two purposes in Nine to Five: except for changing the visual aspects of a weapon, they tweak the weapon parameters. Changing the weapon's grip will alter aim stability and equip speed, while new magazine could extend ammo capacity, though it may cost a reload speed.
You can acquire weapon parts as a reward from leveling progression and completing tasks or events.. Also, you can purchase bundles in the Marketplace, which include weapons with weapon parts already attached.
Note: You are able to receive all the parts for every weapon by playing the game and completing tasks or events. Despite having unique visuals there are no unique part types behind a paywall.
You can manage your weapons from the Arms Depot menu. Simply select the weapon you own and you will see all the potential weapon parts you can attach/change.
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No weapon part attached |
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Weapon part attached |
Important to know:
- Each weapon part is assigned to certain weapon model (e.g. ML-CR or ML-PDW9).
- Each part can be attached, unmounted or sold
- You can use the owned part only in one copy of a gun at a time (however you can quickly select it to a different gun, if you wish)
- You can see the parts either through selecting
or viewing the catalog (switch tab Variations -> Parts).
Weapon part sets
In the Early Access we are introducing a new mechanic, which should spice a hunt for weapon parts up! Right now every part has a chance to belong to a certain random set (except default parts). Collecting and mounting parts from the same set on a weapon will activate its bonus(-es). There are two levels of them:
- 3+ parts from the same set are installed
- All slots on a gun are filled with the same set of parts
The bonuses received also come in two types:
- Bonus alters gun parameters(examples: max range, hip stability, mag size etc.)
Bonuses here are percentages which means the better the base value of the parameter the bigger the bonus. This type of bonuses is mostly for level 1 set (when only 3+ parts installed) - Bonus alters gun abilities (examples: reserve size, gun can be used as a secondary etc.)
Bonuses here can be anything. This type of bonus is for level 2 sets (when all gun slots are filled with the parts from the same set).
You can easily spot if the weapon part belongs to a set:
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Set weapon part - no bonus |
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Set weapon part - tier 1 bonus (3+ parts) |
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Set weapon part - tier 2 bonus (all parts from the same set) |
There are 4 sets available at the start of Early Access. Please note that the chance for receiving specific sets from tasks is tied to your level in the game:
Set |
Parameters |
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3+ parts |
100% slots |
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Sir Smithereens |
+% MaxRange |
|
Full Lead Ahead |
+% MagCapacity |
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Multitasker |
+% EquipTime |
|
Belly Barrage |
+% HipStability |
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Sell Weapons and Weapon Parts
You can easily sell unnecessary weapons or parts. You can do it from the Arm Depot menu:
- Weapon selling:
- Choose the weapon model you’d like to sell
- Open the Catalog of weapons
- Press
on the weapon you want to sell
- Selling Weapon Parts
- Choose the weapon model you’d like to sell
- Open the Catalog and select Parts tab
- You can also select slot part
- You can also select slot part
- Press on the part you want to sell
Warning: When you sell a weapon you also sell all the parts attached to it. Selling parts or codes gives you components, while selling weapons gives you both components and credits.
Note: You are unable to sell cosmetic parts, as once unlocked, they will remain on your account nor default weapons received from Starter Pack.
Hacking Codes
Hacking codes are another way to improve your weapons. You can receive them through completing various Tasks. They come in different qualities: FAIR, GOOD, EXCEPTIONAL, BRILLIANT and MINT, which unlocks with new Job Titles achieved. You can see details here: Progression & Tasks
Important about Codes:
- Each code is assigned to particular weapon model
- You can use the code only once – it will permanently boost certain stat(s) (it can also nerf some stats, depending on how good the code is).
- You can sell codes if needed, you’ll receive Components for it
- Weapon codes do not stack, meaning that applying another Handling weapon code will overwrite previous code stats.
- If you have already code applied (e.g. Handling) you can overwrite it only with the same or higher quality code.
Upgrade Points
Top tier MINT hacking codes may come with an extra bonus - upgrade points. Those can be spent to permanently increase stats of a gun in certain category (e.g. ‘Efficiency’ MINT code will allow you to permanently boost Rate of fire or Minimum damage). Applying plenty of MINT codes is the way to max out your weapons.
Each MINT code provides from 1 to 5 upgrade points.
Important: MINT codes continue to have different base boost towards certain stats. It is possible that low base roll on a MINT code can result in lowering overall stats of your gun. In the long term it’s good to keep every MINT code for its Upgrade Points, however sometimes it’s more beneficial to wait with application until you get another MINT code of the same type and better base roll. That way you maximize the potential of your weapon without sacrificing its performance right here, right now.
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