Stats and Damage
How much base HP do we have?
Each mercenary has 100HP.
Do the armor points act as an extension of HP pool, so 110 armor gives you 210 damage you can take?
Yes, armor durability points allow you to take XXX amount of extra damage.
Are there any damage multipliers? Are there any special damage zones, e.g. head, limbs etc.?
There are damage multipliers to each weapon and they boost headshot damage. You can check the current values in here: Weapons
Can you one shot with sniper rifle or any other weapon?
Yes, it's possible. It depends on your weapon's damage, opponent's armor type and if you hit critical multiplier in optimal range. In general, with the strongest rifle (BA-308) you should be able to one-shot light armors and some of the medium.
What is the 'Productivity Level'? Is it my KDA?
It is your average of kills and assists per shift.
When does a player start bleeding?
Any damage done to the player's health (HP) has a 50-50 chance to start bleeding.
Maps and Flows
How many game modes are there?
Currently there are 3 game modes available in regular matchmaking and we are working on more of them. You can find their conditions in here: Match Flows
How many maps are in the game? I can only play Varmstadt Foodlab.
There are 3 available maps right now: Varmstadt Foodlab, Old New York and Huxwell Clinic. Players at the start of their career play first few matches in Varmstadt as it's easier to familiarize with and focus on the gameplay. Other maps will start to roll after those few initial matches are played.
Can I select map I want to play?
The maps are selected randomly while starting a match. It can happen that you join a few matches in a row in the same map, but in the end map distribution should be more or less equal.
Who gets the MVP?
Players with highest number of kills and assists.
How do I know who wins the match? What if each team wins a round/phase?
Nine to Five is an objective based game, however it gives each of the player way to set their own objective and their own winning condition. Remember, when people come to work (and yes, you're at work Mercenary!) they come with different goals to achieve. There will be players, who will try to win every round, there will be ones focused on the highest K/D ratio or getting MVP.
Game clearly states the winners of each phase and shows winner team of the last round as the winners of the whole match. There is a strong point to it, cause it was the team who delivered the task at the end. However, should you feel bad if you won 2 previous rounds or you got MVP? We don't think so.
In the end it is all going down to the pay check earned, XP gained and eventually getting promoted. That can be obtained in various ways and it is reflected by your involvement during the shift.
We are considering more competitive approach with other game modes, but for now we're enjoying the freedom to just jump into the game and focusing on getting better at the job.
I accidentally skipped the tutorial, is there any way to start it again?
For the assessment tutorial (gameplay) - yes, simply press 'Esc' and choose 'Start Tutorial'.
Loadout tutorial - unfortunately no, but you can take a look at this guide: Loadouts
Is there a way to hold your breath while aiming?
There's no such option, no time to hold your breath in this work environment, you may leave your complaint in the mailbox outside HR office.
Are there any Corporations?
Currently Corporations provide mercenaries with guns, armor, parts and hacking codes. Talent Acquisition will notify you, when there will be any open positions available. Don’t forget to check your office mailbox for updates.