Mode is available on Old New York and Huxwell Clinic maps.
ROUND 1
Collect 3 Authorization Codes to Override Security and breach the Vault
- Teams start to spread around the map
- Spread around the map (and visible from the very beginning) are:
- Four boxes with a code (the same box can be used by multiple teams, but by each team only once)
- Vault door
- Teams need to collect 3 codes to be allowed to start opening the vault
- Codes can be collected even from the dead bodies of opponents (if the given player had some code)
- Both, the original team and the new team, then own this code (=it is not subtracted from the codes owned/held by the original team)
- Codes can be collected even from the dead bodies of opponents (if the given player had some code)
- Opening of the safe is started by interaction with it (allowed only with enough codes owned by a team)
- The cutting drone starts opening the vault door (70 s)
- Anyone can destroy the cutting drone and stop the opening of the door
- Additional interaction with the door sets the drone again (continuing the opening counter from the point where it was destroyed, not from the beginning)
- WINNING: Team which enters the vault as the first one after the drone finishes door opening, or the last team alive
ROUND 2
Winning Team: While the Cobalt Drill opens the Safe, hold off enemy teams
Losing Teams: Secure the area near the Safe while it is opened
- The team which won the previous round (W Team) starts inside the secured building (vault)
- There is only one entry into the vault (the one which was opened in the previous round)
- Additional entrances can be opened by bombs (20 s timer)
- There is a drill drilling the safe in the vault (it is only a prop, no action is available)
- Drilling will be finished in 3 min. 30 sec.
- After drilling is done, anyone can interact with the safe to open it
- There is only one entry into the vault (the one which was opened in the previous round)
- Teams that lost the previous round (L Teams) start to spread around the map
- WINNING: Team which opens the safe after the drilling is done or eliminates all the opponents wins
ROUND 3
Winning Team: Summon the Drone with the clandestine Cargo to one of the Landing Sites
Losing Teams: Cover the Landing Sites - the enemy team will summon the Drone to land at one of them.
- The team which won the previous round (W Team) starts with encrypted radio already in their possession
- Teams that lost the previous round (L Teams) can go to the open safe and get the encrypted radio too
- Encrypted radio can be also obtained by killing a member of the team that already owns it and by collecting the dropped bag with the radio (marked on the map) from the ground
- Any team which already owns a radio can’t interact with the safe (and doesn’t see it on the map)
- The same applies to dropped bags from enemies with radios (no interaction, not on the map)
- There are four landing pads around the map
- Any team with encrypted radio can activate one of the landing pads
- Only active landing pad should be highlighted on the map after this
- Cargo drone arrives in 100 seconds and capture zones appear under it
- Any team with encrypted radio can activate one of the landing pads
- A capture zone (20 seconds) can be used to capture secret cargo brought by the drone (any team can use the zone, even the one without a radio)
- WINNING: Team which captures the drone’s cargo, or eliminates all the opponents wins
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